Contract
Working hours
Full Time
Work site
Hybrid
Technical Artist - Unreal Engine 5
For our office in Mallorca, Spain we are looking for an Unreal Engine 5 Technical Artist to join our dynamic team. The ideal candidate will have a solid background in creating, implementing and optimizing shaders, materials, VFX, lighting, and performance.
Who we are:
We are StickyLock - a passionate international studio creating innovative digital experiences. Established to develop and publish unique cutting-edge experiences that evolve around the ever-growing and evolving entertainment industry. Our offices are in the Netherlands and Spain. We are currently developing golf games.
What will you bring with you:
Knowledge in the following areas in game development:
* Modelling & Texturing
* Scripting/Tools Development
* Lighting
* Shaders (GLSL/HLSL)
* VFX
* Rendering & Post Processing
* Rigging and Animation
* Strong understanding of Graphic Rendering Pipeline for next-gen technologies
* Background in 3D development software (e.g. 3DS Max, Maya, Blender)
* Experience working with Unreal 5 Engine
* Experience working with Source Control (Git, Perforce, Mercurial)
* Strong Technical Background on the Art Production Process and Workflows
* Programming Knowledge (C++, C#, Python, Maxscript) with strong Data Structures
* Proven working experience (3+ years) as a technical artist
* Understanding of project applications, preferably Jira
* Proficiency in written and spoken English
* Excellent time management, organizational and prioritization skills
* A good mood every day
Who are you:
- A true self-starter with the ability to work independently and take initiative
- A highly self-motivated and positive communicator with strong work ethics
- An excellent and flexible problem solver with an eye for detail
- Experience in collaboration between artists and programmers, on and off site
- Open to giving and receiving feedback.
Desired requirements
What makes you stand out:
- Affinity with technology and/or golf
- Experienced in working in an internationally operating organization.
Duties
What will you be doing:
- Setting up and maintaining production pipelines and workflow
- Develop tools that will be used by the artists to improve and assist their work in production
- Work with our artists and programmers to ensure that all the assets meet the technical requirements
- Gatekeeper of Tech Art constraints, pushing for top quality visuals
- Create materials, shaders, and VFX
- Manage lighting and post-processing
- Maintain performance and handling rendering optimization.
What do we offer:
An exciting role, within an international growing company, plus:
- A good salary according to experience
- An innovative, international and fast-growing environment
- State of the art facilities and team building activities
- A pleasant, informal working atmosphere
- Relocation pack
- Work in Mallorca, one of the best places to live in the world (remote is optional).
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