As a Rigging Artist, you will work closely with a variety of departments including R&D, Art, Modelling, Layout, and Animation, to develop, implement, maintain, and support character and prop deformation rigs for use by the Crowds, Layout, and Animation teams.
Responsibilities
* Develops and maintains procedural rig components with a specific focus on deformation, using custom tools.
* Follows a brief to produce complex production-ready rig deformations.
* Works with Animators to aid with deformation rigs to provide a broad range of motion.
* Supports rigs as they move through the pipeline and provides additional deformation fixes as needed.
* Responsible for building body, facial, and mechanical rig systems to be used by other departments, such as Crowds, Animation, and Layout.
* Troubleshoots and fixes rig issues.
* Collects artistic feedback and fine-tunes rig behavior.
* Works within the pipeline and rigging standards.
* Keeps up on current artistic methodologies and technology trends and tools that best suit the production and the company in the development of a stronger creative and technical environment.
* Delivers on time following Production quality standards.
* Collaborates with other team members, when necessary.
* Follows the Supervisor's, Lead's, and Senior's guidance and support.
Requirements
* 3-5 years in VFX or animation industries.
* 1 year in the animation industry is desirable.
* Strong artistic and technical rigging skills.
* Experience within a character pipeline.
* Experience using Maya in a production environment.
* Familiarity with sculpting tools in Body, Face, and Shot-Finaling.
* Solid understanding of the principles of animation.
* Anatomical knowledge of facial muscles and their kinematics functions.
* Basic Python scripting knowledge following coding standards.
* Knowledge of artistic modeling and anatomy tools.
* High English level.
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