Requirements: 3 years of demonstrable experience in development with Unreal Engine 5. Proficiency in C++ and Blueprints. Advanced knowledge of Gameplay Ability System (GAS) and Common UI. Experience configuring character animation and locomotion systems. Ability to develop tools and scripts in Unreal Engine. Familiarity with version control systems such as Git and Perforce. Ability to work in a team, communicate effectively and collaborate in a multidisciplinary environment. Knowledge in porting is an asset. Responsibilities: Develop base systems and core architecture in Unreal Engine using C++ and Blueprints. Implement advanced game mechanics and complex gameplay systems. Configure character locomotion systems and animations, ensuring a smooth and realistic experience. Integrate the Gameplay Ability System (GAS) and Common UI into the project. Create tools and scripts for the editor to optimize workflows for artists and designers. Collaborate closely with cross functional teams to deliver high quality gameplay features. Participate in improving cross departmental pipelines, ensuring efficient and collaborative processes. What we offer: Permanent contract. Salary according to your skills. Face to face work in Valladolid. Opportunity for professional growth and continuous learning. A dynamic and creative work environment. #J 18808 Ljbffr