IO Interactive is an independent video game development and publishing company with studios in Copenhagen, Malmö, Barcelona, Brighton and Istanbul. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are dedicated to creating unforgettable characters and experiences – all powered by our award-winning proprietary Glacier technology.
IO Interactive is currently looking for a Technical Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
As a Technical Artist at IO Interactive, you will play a pivotal role in the holistic creation of immersive game environments, contributing from initial concept to final execution. Your responsibilities span the entire spectrum of asset creation, from designing and implementing real-time effects like particle systems and shaders to crafting intricate destructible setups and content.
What you will do:
* Create, implement, and optimize assets and systems for in-game, real-time effects (e.g., for particle effects, shaders, simulations, rigging of real-time dynamics etc.)
* Take ownership of creating destructible setups and content.
* Take responsibility for cinematic setups and deliver custom high-quality visual effects for the cinematic team.
* Support art teams in achieving the visual target by providing automation, shaders, documentation, cinematic setups, and scripts.
* Solve technical production issues, define workflows, streamline processes, and develop tools/frameworks for art, working in conjunction with art team and the programming team.
* Collaborate with leads and team members to define and prioritize goals and tasks for visual effects and tech art.
* Coordinate with other studio groups to achieve project objectives.
Who you are:
* Minimum of 2 years of professional experience as a technical artist in the gaming industry.
* Demonstrated expertise in working with particle effects, optimization techniques, and shader development.
* Previous hands-on experience with 3D software tools such as Maya, Blender, 3ds Max, Adobe AfterEffect, SideFX Houdini and/or Photoshop.
* Hands-on experience with proprietary game engines.
* Strong problem-solving skills and the ability to troubleshoot technical issues effectively.
* A demonstrated ability to contribute innovative and original ideas across all facets of game production and development.
* A team player, actively fostering a collaborative and supportive work environment, and dedicated to maximizing team and departmental performance.
We would love it if you had:
* Strong focus on VFX and/or cinematics.
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