Job Description
The Technical Artist is a support role inside the Rainbow Six team, working closely with the other Technical Artists and 3D/Texture/Concept/Character Artists, to help with asset and pipeline optimizations, tool development, and Technical Setup & Validations. The teams at Ubisoft Barcelona are working as a co-developer with the Lead Studio in Montreal, contributing a range of game features and live content.
Responsibilities
* Assist the team in any technical issue related to the art pipeline
* Become the Go-To person for engine art related topics
* Prepare the Technical Setup along with proper documentation
* Perform Technical Validation of the assets produced by the team ensuring it meets the technical requirements
* Creation and maintenance of tools for the team
Qualifications
* Strong knowledge of art-related software, such as Photoshop, 3DsMax, Blender, Substance package.
* Experience with commercial game engines, such as Unity or Unreal
* C# Scripting Skills. XAML or tool development experience is a plus.
* Self-organized, used to work with Jira, Trello or similar.
* Proactive and problem solver.
* Excellent interpersonal skills and great verbal and written communication skills in English
* 2-3 years of previous experience working in a Studio or within videogames projects.
Company Description
Ubisoft Barcelona, part of Ubisoft’s international network of production studios, has developed for over 20 years a strong expertise in the production of videogames from a large variety of genres and platforms. The Studio is continuously looking to grow its team with highly professional, passionate and talented people.
During these years, the studio worked on the following franchises: “Tom Clancy’s Ghost Recon”, “Assassin’s Creed”, “Tom Clancy’s Rainbow Six Siege”, or “Star Trek: Bridge Crew” on VR…
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