Responsibilities
* Work directly with Animation, Code and Design to achieve the look and feel of the desired animations style in-game.
* Engine animation implementation.
* Understanding and implementation of procedural animation systems to reduce workload and improve our characters in-game.
* Implementation and maintenance of animation graphs, blend trees and state machines.
* Debug animation graphs to solve possible gameplay animation issues.
* Strong knowledge of Motion Builder, Maya or Max.
* Create and maintain documentation for internal and external use.
* Support animators with production tools.
* Desirable knowledge in motion capture solutions.
Qualifications
* Previous experience in games development, preferably with a shipped title as a Technical Animator or as an Animator with technical animation skills.
* Strong practical understanding of animation logic: node graphs, animation trees and similar engine editors and technologies.
* Debugging animation graphs and animation related problems.
* Problem-solving attitude and proactivity.
* Knowledge of Rigging and Animation systems.
* Strong understanding of both Figure and Facial Anatomy.
* Knowledge of Python.
* Interest in future technologies.
* Experience on character action focused games preferred with at least one shipped title.
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